AUTHORSHIP & INTERACTION
DATA GATHERING AND DISPLAY
BROWSER BASED
INTERACTIVE STORYTELLING
THEORY
PRIMARY RESEARCH
SECONDARY RESEARCH
FINAL PROJECT
The Post-Structuralist
Digital Nature
Narrative & Games
Sensory Engagement and the Haptic
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- My story - self narratives
- What people use to interact?
- Engagement (cognitive + emotional)
- What can we learn from the discipline of storytelling?
- Slow disclosure - leading to a surprise
- Stories engage us because they are designed
- The Poetics - Aristotle
- Objects, Medium, Manner
- Two manners of storytelling





Aristotle's definition of storytelling
















- Plot (events)
- Character (agents)
- Thought (Ideas/Themes)
Narrative/Telling
(Dilegetic)
Dramatic/Showing
(Mimetic)
Based on probabilities of happening (movies, plays, scripts)
Numerous possibilities based on users/readers choice
* Digital media offers us ways to enter this 'imperfect aspect'
* Stories & Games
* Non-linear structures

Narrative
- Stories
- Traditional representations of narratives are 'Perfective' no matter what you do with them and where you enter them they are complete
- Narratives are as old as language
- What is author/audience participation in digital stories

Value
- Stories - serious - for adults - high cultural value
- Games - frivolous - for kids - low cultural value

Games
- Play; a creative activity - games; rules & boundaries
- Ludology
- Interaction with audience - Games must be played
- Piaget & Skinner
Learning - stages - punitive


High Arctic - National Maritime Museum Greenwich
(Getting the audience to think of how the Arctic region use to be in the past and human impact on it now through interaction)
Andy Cameron - Dissimulations (2007)
- Questionning between narrative + interactivity
- 'The Illusion of Interactivity' - Questionning interaction has control
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