AUTHORSHIP & INTERACTION
DATA GATHERING AND DISPLAY
BROWSER BASED
INTERACTIVE STORYTELLING
THEORY
PRIMARY RESEARCH
SECONDARY RESEARCH
FINAL PROJECT
Narrative Board Games
Examples of Stories Realised in Digital Media
Designing a Game
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I looked at how interaction is formed in digital narrative games, and how interactive were they. Most of the examples I looked at gave the user a series of different paths to choose from, where each one contains a different story, but this reduces the interaction level in the game, as the user has less choices they can make apart from zooming in, out and sliding across the board.
Favourite example, as there is a good level of different interaction in this digital narrative game, whilst the story is still told nicely
The Infinite Adventure Machine
- Fairy tale plots (virtual reality, but interactivity is true)
- Tales + Myths
narrative as old as language from experience + probability of happenings
- User improvise + become author to make their own ending through their imagination
Morris Lessmore
- Clicking on objects to move them around to the right places so story can move on
- Virtual Reality world (interactivity and richness of content is true)
- Repair books, tumble through a storm, learn the piano and even get lost in a book
Merlism: The Book of Merl
- Many routes + paths that user can chose to take from the same starting point
- Different paths with different storys and meaning
- Text appears at the end of a path to reveal what idea or story was shown
Hidden Factions
- Reset to a different story after you read it, using same images but different text to go with it to change the meaning and storyline
Four Derangements
- Choices that eventually leads you back to same endings + story loops and never ends until you chose to quit it
- Same pictures to choose one from out of three
- High user participation + interaction, as game never ends + you can keep clicking around, but quality of narrative is lost, as the interaction with the audience increases
- Zoom in and out of the story boxes
- Four different rooms for four different scenes + different stories in each one (at the beginning of the game)
The Archivist
- Four different categories (Work/Dream/Play/Pop) to chose from at the beginning
- After choosing category a massive storyboard appears, where user can follow on to different boxes using the connectors, links and arrows from each box, each path leads you to a different story
Cells War On Weird
- Users can chose where to start game/story
- A set of different short stories that lead you to different conclusions
- Zooming in and out and slide across board and connected boxes
- Larger boxes indicate an ending to one of the mini stories
The Formalist
- Talking to yourself game
- Never ending game, as you keep clicking onto the character, you eventually get looped back to the start of the game, which is also the end of the game
- Lot's of the same character (yourself) appearing in each scene, user choses which one to click on
- Different stories + there is a conversation going on and character talks to themself
- Zoom in and out only
- Finding the way out, from being trapped in yourself
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