AUTHORSHIP & INTERACTION
DATA GATHERING AND DISPLAY
BROWSER BASED
INTERACTIVE STORYTELLING
THEORY
PRIMARY RESEARCH
SECONDARY RESEARCH
FINAL PROJECT
Narrative Board Games
Examples of Stories Realised in Digital Media
Designing a Game
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In this task, each person was asked to write down three different words (either an animal, object or a verb). These pieces of paper were all mixed up together.

We were then each given three words randomly from what other people have wrote. With these three words we were asked to design a game using it. The game must be made with something to do with the words whether it was used as a theme or incorporating the ideas of it in to the game. We were asked to design the game using a flow chart.
The three words that I got was Ask, Thinking and Chocolate. I pictured my game to be like a maze, where you have to find your way out, but you can only chose to make a left or right turn on every scene. As the user, moves through the game, certain questions would be asked and you can chose to use thinking power to answer the question correctly or escape, but this won't get you far in the game. If you keep using your thinking power, your thinking power bar would slowly decrease. Whilst you try to find you way out through the maze, you might meet some wild dogs that block your way, to destroy them you have to give them chocolate bars (as dogs can't eat chocolate or else they might die). To restore your thinking power and chocolar bar supplies, they could be found in certain area of the maze. I added in a teleporting back to the start idea into the game as well, to make it less easy for the user to find the exit.
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